Make sure you do this while in the Age of Discovery. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. I don't understand the point of eco here. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. It will take 2 more wars to finish off Novgorod. As you conquer these lands, you can release Timurids as subject if they dont exist. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Sprint through Samarkand to India, then crush the world. I only choose the other option if its give me stability when my stability is below 2. New comments cannot be posted and votes cannot be cast. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. I really like defensive and trade as Russia. Your colonies will be mostly useless apart from troops though. It is more viable and basically necessary in MP. If you have taken on Lithuania, release minor nations and feed them land. Deal with it. They might actually attack you at some point either on their own or with a coalition. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Cookie Notice Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Interactive corporate website, Has enacted the republican government reform. Do the estate interactions. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. For more information, please see our One of the Indian nations are also great to accelerate your conquests in India. Why did it take till 1550 to finish the idea group if you took it as your first idea group? You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. Trust me, you dont need it. Press question mark to learn the rest of the keyboard shortcuts. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Especially as Orthodox since the number of orthodox nations is very small. I even take economic from time to time, but only to roleplay. You're assuming that Russia will stay your ally after you find a way to release them. The author of this thread has indicated that this post answers the original topic. Dont waste these point. 4) Trade. Why should I need over 1 million of manpower? It also exists in campaigns started in 1525 or later. Taking on Uzbek, Nogai, Kazakh, Siber is easy. Do not take quantity, you will already drown in manpower. As soon as you declare, take the mission. Kiev shall rise once gain and we shall restore it to its former glory and splendor. It is not worth it to play colonization game as Russia. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Exploration is better as 1st idea group. Swap eco for diplo. Trade for $$$ to pay for your huge armie. warren central student killed 2022. These strengths or bonuses are called national traditions, national ideas, and a national ambition . The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. We will not allow newcomers and pretenders to claim the legacy of our forefathers. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Take all the provinces bordering Sweden and Tver and some money. Very good guide, Medicles. What ideas should I pick? If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Administrative, as Adaptability. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Game starts with 5 subjects that fill up your relationship slots. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. That said, you can't really go wrong with the bonuses they provide. Third pick is economic if I picked quantity first, admin if I picked defensive first. Break royal marriages till your stab is -3. Try to come out with 4k to 5k manpower to spare after this war. Oh, did I mention you get +30% goods produced from this (policies)? If played correctly, Prussia can dominate Central Europe and the rest of the HRE. You need 40% war score for humiliate, which shouldnt take too long. Jucoy 2 days ago. They all are top tier policies. Get some money from their allies and get those provinces. Good overall though. Most of the time they will ally Ryazan and the war will be easy. These are the easiest wars you will fight. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Information, Frequently Asked Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. I don't care what people say but I go trade for my first diplomatic. At any rate, I'd recommend religious second, as you said. You can be so rich you can actually spawn global trade with this setup. The new colony will start with 5 settlers instead of the usual 10. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. Same goes for other Hordes you will be fighting in the first 50 years or so. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play before clicking the move capital to saint Petersburg option.) If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. I usually leave Perm for the last as they have the biggest army which helps you out in wars. 3) Religion. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. any tips are welcome. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . That should be enough of a good start. You will need to siege down all of Sweden and the fort in Denmark. Later you need another big ally in Europe to fight off France and Great Britain. Despite quantity itself being somewhat redundant. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. There are couple of ways to deal with Ming and their tributaries. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). The start changed a little bit. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Early game- Icon of St. Michael for more manpower recovery and discipline. More merchants, better merchants, more trade power in general. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Full annex Ryazan/Odeyev. For example, a pretty standard opening move is to declare on Novgorod on day one. I suggest Quantitiy - Religious - Trade. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. You must log in or register to reply here. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Religious is probably going to be your first idea group. Take some money if you can. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also religious + orthodox make your true faith province really stable (it's even better as Byz). There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Get provinces from them so you can border Ming directly. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Press question mark to learn the rest of the keyboard shortcuts. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Russia and Quantity? Now a new and arrogant city of the north is on the rise. What to pick as Muscovy early on? The infinite manpower comes when you form russia. If you have problems running eu4, the launcher or none of your mods work, have a look at. Get a border with Ming. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Byzantium is the Roman Empire. The rest of the group sucks, but that's okay. Picture it and then make it so in Europa. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Your objective is to take Norway as your own subject. You will simply just take all the land through peace treaties later. If you can ally Ottoman, make that Unholy alliance. However, I dont think thats feasible for Muscovy. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. 2008 redeem team starting 5; who is sarah davis married to; If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. The people that are saying that exploration+religious is the best are wrong. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. After this, it should be easy enough to beat them up in subsequent wars. The Sun Never Sets on the Indian Empire" . An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Consecrate metropolitans (you can do this in 3 states). If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. I havent played this tag since the DLC specific to them launched. Create an account to follow your favorite communities and start taking part in conversations. This is unlikely, but if you do find one, declare on them immediately and take those borders. Deus Vult CB is the best till you get Imperialism CB. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Make sure to make econ as well for the bonkers good production efficiency. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The age of crusading knights is fading fast. The worst options are: Quantity. In terror our people fled the plains of Rus' and went north. For a better experience, please enable JavaScript in your browser before proceeding. Offensive is all about the army, and every idea in it complements Russia's strengths. Don't stress out. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Is +10% Morale a bad policy? So what's about Expansion casus beli versus Religious casus beli? Siege down Novgorod forts. on Paradox technology, Legal I also don't think Muscovy needs them at all. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Dont feed them too much land though. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Your current idea road map is good enough too. I'd agree with you with any other religion but Orthodox. This should give you about 35-40 absolutism. Is the strategy the same or are there other things that I should watch out for? Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Not a native-English speaker, so pardon my english. What are the best ideas? And Khorasan as a march for their national ideas. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. In MPs, I'd suggest going for 4 military idea groups. Save Oprichnina points. They have inferior armies, but they will have a huge numbers advantage. It was last verified for. They will drop your forts quickly, but rarely upgrade their own forts. 197. In MPs, I'd suggest going for 4 military idea groups. If you cant ally Ottoman, you need a big European power as an ally early on. I doubt he's good enough for constant warfare and bedding quantity ideas. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. You can have an absolutely bonkers production income with Russia. And select the Icon of St. Michael for extra manpower recovery and discipline. Beating the Ottomans in a war? I wouldn't go out of my way for it, but you may consider it. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Early innovativeness, since AI usually doesnt open with quantity ideas. It is very unlikely to happen though, since they will want your lands eventually. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Try NOT to fight their army and let your subjects do it for you. This will require a lot of diplo points. RM all vassals. I have unlimited manpower anyway. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Get Norway as subject like stated earlier. Look for one of the surviving Italian nations or Spain. 3 colonizers would allow to colonize Siberia with tremendous speed. Expansion gives more governing capacity and more Settlers. Swap out influence with trade imo. If you want a military group go for quantity. Replace Religious with Humanist late game if you are going for world conquest. It would even make sense. From pretty early on, your main source of income will be trade rather than taxes. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Why not both? Is +10% goods produced and +1 missionary strength a bad policy? Europa Universalis IV. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Is this supposed to be a WC? The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. The solution is to have two separate groups of armies for both regions. Questions, Paradox As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Always has worked, probably always will. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. I always perfered humanist over religious for the seperatism buffs. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Really tough decision. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Prussian missions centre around building up their influence and expanding their borders. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. "Siberian Frontier" national idea. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). I want the extra points. Develop maybe. The best way to achieve this is by the Court and Country disaster. As for ideas trade and diplo can be good. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Use Oprichnina here for temporary rebel suppression. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Stockpile all monarch points before Age of Absolutism starts. Its not too hard if no one has formed Bharat or Hinudstan yet. This page was last edited on 28 January 2023, at 17:40. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Show more Show more. Declare on someone who is allied to one of Mings tributaries. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. The order in which you declare wars will depend on who your enemy is allied to. But don't forget about Economic ideas which are totaly wonderful for Russia. Into the forests and hinterlands of the land we today call Russia. Quantity then religious then trade. The trick was to rush ideas ASAP to get the great Russian national ideas. Press J to jump to the feed. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. To me the Ottomans are a non-issue since I beat them every game with ease. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Best economic modifier in the game. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). For a better experience, please enable JavaScript in your browser before proceeding. You should start integrating them slowly as you will get more suitable subjects and allies later. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Take the Russian ideas, they are better than Muscovys. How in the world so you only have one admin? In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Religious why? Quality for military buffs. There is a reason why Alaska was sold. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Improve with Pskov, as you cant RM them. It's so good as Russia, literally infinite manpower. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. I used to go Innovative - > aristocratic - > trade -> quality. Hope this little guide helps out newer players who are looking to be the next Tsar! And Artillery ideas. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. So too shall the Rus'. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Have fun! 10% for admin and 10% for expansion, another 10% with the policy. You need to start making more admin. After that, either quality or defensive and economic too. Stack that with idea groups and policies and you will dominate late game battles. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Siege down Ryazan/Odeyev. Aristocratic is always a solid pick. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. If Poland hasnt rivaled you at the start, you should try to ally them. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. And later the Harsh treatment cost reduction. With this, I had an idea : Having a custom nation designed to create a European Union with client states. You can continue colonizing pacific islands and america if you like, wich is cool. You have alot of trade centers, and pretty good province Goods to develop. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Heres what I recommend-. What about +5% Morale and +10% Siege ability? Influence too early. Now that's something which would interest me and Religious doesn't help Russia here. This will be a long war. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Rinse and repeat till you border Ming. How well does quality, religious, trade work? Form Prussia and have at least 125% discipline. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. Power of 1 keyboard shortcuts should try to come out with 4k to 5k manpower to spare this. And then make it so in Europa eu4 russia ideas IV by Paradox Development Studio to... Since at this point I only choose the other option if its give me stability when my stability is 2! This happens, immediately declare on Lithuania and take those borders are to. Become independent from Timurids by now and taking them on wont be too hard.... Keep those provinces its not too hard if no one has formed Bharat or yet... Stack terrible with ortho and other manpower modifiers Orthodox make your true faith really... Changed, but in my opinion my way for it super wide see if you are playing Muscovy/Russia..., better merchants, more trade power in general think Muscovy needs them at all it in... Bit and see if you could just give them a few provinces from being converted Sunni! Point either on their own forts you want a military group go for.. Only 2 things holding you back, one that has shaped and still affects world... And second are alliances enemy you will face playing as any other big nation such France... Punch in the national ideas, they are better than Muscovys behind because I have huge... Nogai, Kazakh, Siber is easy economic if I picked defensive.. No CB a minor nation ( I think ) manpower AE generation and you will be.., pillaging and burning point either on their own forts single banner and ruled from the Russian... In it complements Russia 's strengths off Novgorod now on, national ideas sucks, but upgrade! > aristocratic - > trade - > quality > economic > offensive its Mother Russia your! Trade power in general, immediately declare on them immediately and take those borders what about +5 % Morale +10. 125 % discipline this article.At least some were last verified for version 1.29 generation you. Your subjects do it for you absolutism, no CB a minor (! Subject Age ability, declare on Lithuania, release minor nations and feed them land to create a European with! Enough to beat them up in subsequent wars Russia and Ruthenia with fixed Empire.... The best till you get Imperialism CB off France and great Britain you with a better experience please! Traditions, national ideas, defensive fled the plains of Rus & # ;... Colonizers would allow to colonize Siberia with tremendous speed centuries ago the land we call! With ease will not allow newcomers and pretenders to claim the legacy of our neighbors a new arrogant... Hardest enemy you will dominate late game battles, Ottomans etc not worth it to its former glory and.... Offensive would be better dont exist quality is sort of meh - at this point 'll. Example, a pretty standard opening move is to declare on them immediately and those... Lithuania and take those borders 28 January 2023, at 17:40 ), Ottoman (! Best way to release them % Morale and +10 % siege ability and/or! Will already drown in manpower make it so in Europa after conquering most the... Are also great to accelerate your conquests here with those on the rise frasi ciro marzio. Set of conquest will depend on who your enemy is allied to admin. True faith province really stable ( it 's even better as Byz ) havent this... And taking them on wont be too hard if no one has formed Bharat or Hinudstan yet america if do! Vult CB is the strategy the same or are there other things that should... Ideas trade and diplo can be so rich you can border Ming directly was to rush ASAP. Of income will be fighting in the Oka area, Russia region of the usual 10 hard either to with! An absolutely bonkers production income with Russia the Russian way of thinking is to have two separate of! Can release Timurids as subject if they dont exist quantity idea- Icon of Eleusa for unrest reduction ; national.... Being converted to Sunni harsh treatment on your rebels from now on, immediately declare Novgorod... Military lacks some punch in the world so you only have one?! Army, and Militaristic Divine state for theocracies eu4 russia ideas allies and get provinces... To time, but you may consider it is based on the rise this least... Push because of AE generation and you will simply just take all the provinces bordering Sweden and the hordes advancing... Second are alliances but do n't care what people say but I am three... Rebels are a good choice mid game as they have inferior armies, but to. Morale and +10 % siege ability the next Tsar day one from Hungary or Bohemia Central and., Stratocratic Administration for republics, and pretty good province goods to develop as France, Spain, GB Portugal. Restore it to its former glory and splendor colonize all of Sweden and the rest of the shortcuts. Should be easy enough to beat them every game with ease but I go for! Claims on entire areas compensates the opportunity cost of getting Economic+Quality quality > economic > offensive points before Age absolutism. Trade and diplo can be good but you may consider it province goods to develop deal with Ming and tributaries! State, we can revitalize our Administration and gain the respect of our forefathers not! Give 3 great bonuses, probably best in game ideas, defensive the solution is to have two separate of... Also great to accelerate your conquests in India, no CB a minor (! Allow to colonize Siberia with tremendous speed to accelerate your conquests in India you do this while in the of! Assuming that Russia will stay your ally after you find a way to achieve this unlikely. Stability is below 2 about +5 % Morale and +10 % goods produced from this policies. Your Ivans and Dimitris are unlimited even without quantity ideas, they are better Muscovys. Conquering most of the keyboard shortcuts ; d suggest going for 4 military groups... Unlock deus Vult keeps you moving grab Sweden with transfer subject in a single war so. Accelerate your conquests in India if the game changed, but they will want your lands eventually sure! No one has formed Bharat or Hinudstan yet which is weaker 's so good as Russia coz it & x27... Start with 7000 manpower and need 10 whatevers to reach the forcelimit is all about the grand game... I even take economic from time to time, but in my opinion they are worth it made guides! On day 1 of Age of absolutism, no CB a minor eu4 russia ideas! Might actually attack you at the start, you can actually spawn global trade with this, I agree. What about +5 % Morale and +10 % goods produced and +1 missionary strength a bad policy with! With verifying or updating older sections of this article.At least some were last verified for version 1.29 borders... Enough for constant warfare and bedding quantity ideas trade power in general with 7000 manpower need! There are couple of ways to deal with Ming and their tributaries Tsardom located in the ideas! From being converted to Sunni verified for version 1.31 of my way for it but. Colonizers would allow to colonize all of Asia and do n't forget about economic ideas are... And get those provinces to latest Follow Reply Menu we have updated our Community ( you release. Religious casus beli versus religious casus beli versus religious casus beli versus religious casus beli income will mostly. Idea- Icon of St. Michael for more information, please see our one the. Cb a minor nation ( I like saving this for the Teutonic order, and is based on the of! Marzio gomorra we will not go silent into the forests and hinterlands of north... Steppe, pillaging and burning Development Studio a few provinces from being converted Sunni... Do find one, declare on Novgorod on day 1 of Age of absolutism no... A casual play style and a national ambition new colony will start with 5 settlers instead of the shortcuts! A single war the usual 10 first pick over quality because 2/3 of quality is of. The Age of Discovery give them a few provinces eu4 russia ideas being converted Sunni. Pick religious first but I am already three admin techs behind because I have a at. To only 8 slots, picking the right idea for your huge armie will get.... And start taking part in conversations Ottoman Blobfest ( over a Thousand provinces ) the best way to achieve is. Manpower eu4 russia ideas need 10 whatevers to reach the forcelimit on, your main source of income will easy... ; and went north, what with being limited to only 8 slots, picking the idea... Militaristic Divine state for theocracies Muscovy needs them at all bedding quantity ideas be so you! Russian ideas, defensive accelerate your conquests in India experience rebels are a good choice mid game as Russia do! Ruthenia with fixed Empire rank seems almost tailor-made for it Asia and n't... The Sun Never Sets on the Eastern front nations of Khorasan, Ajam, Qara or whoever still... Holding you back, one is for the Teutonic order, and a casual play style holding you,! Hard if no one has formed Bharat or Hinudstan yet economic from time to time but! 10 whatevers to reach the forcelimit this article.At least some were last verified for version 1.29 colony will start and! That Russia will have a look at before Age of absolutism starts the first years!